A Strategic Analysis of the Amusement Park of Traps
The Amazement archetype is a distinct control strategy centered on its "Attraction" Trap cards. These traps have dual effects, changing based on whether they are equipped to your monster or an opponent's. This creates a highly adaptive, resource-focused playstyle where the goal is to disrupt the opponent over time. The deck's engine revolves around its monsters searching and re-equipping these traps, with Amazement Administrator Arlekino serving as the primary boss monster and win condition, capitalizing on the activation of trap cards to control the board.
The deck's strategy is built on a loop of monsters enabling traps, which in turn fuel the deck's boss monster for powerful removal effects.
Use an "Amazement" monster like Comica to set an "Attraction" Trap (e.g., Horror House) directly from the deck.
When you activate the Trap card, you can Special Summon Amazement Administrator Arlekino from your hand, putting a powerful body on the board.
The "Attraction" Trap sends itself to the GY after resolving. Arlekino can then banish that trap from the GY to destroy an opponent's card, creating a self-fueling removal engine.
The Amazement endboard is not a static wall of negates, but a flexible and reactive setup designed to control the game's tempo. A strong turn-one board focuses on having the right tools ready to disrupt the opponent's key plays.
While the Amazement core remains untouched, the archetype's low support reliance (self-contained archetype that benefits from generic Trap support) means restrictions on generic support cards do have an impact.
Meta Implications: Despite restrictions on support cards, Amazement's high adaptability (pure or hybrid builds with Traptrix, Dogmatika, or Labrynth) allows the deck to remain viable with alternative tech choices.
Banlist Status Summary
Core cards checked:
• Amazement Abomination Arlekino
• Amazement Administrator Arlekino
• Amazement Ambassador Bufo
• Amazement Assistant Delia
• Amazement Attendant Comica
• Amazement Family Faces
• Amazement Precious Park
• Amazement Special Show
• Amazing Time Ticket
+ Related cards checked:
• Accesscode Talker
• Ahrima, the Wicked Warden
• Apollousa, Bow of the Goddess
• Ash Blossom & Joyous Spring
• Baronne de Fleur
• Borreload Savage Dragon
• Destructive Daruma Karma Cannon
• Dharc the Dark Charmer, Gloomy
• Effect Veiler
• I:P Masquerena
• Infinite Impermanence
• Knightmare Phoenix
• Knightmare Unicorn
• Lilith, Lady of Lament
• Pot of Extravagance
• Pot of Prosperity
• S:P Little Knight
• Solemn Judgment
• Solemn Strike
• Trap Trick
• Triple Tactics Talent
• Triple Tactics Thrust
• Underworld Goddess of the Closed World analyzed •
0 archetype restrictions •
6 synergistic cards restricted
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